The story
Funville began as a nine-hole course and grew a block at a time. The rule from the first day: no ads, ever.
How it was made
Funville is built in the Godot 4 engine. Its art comes from CC0 and royalty-free asset kits, the code was built with AI coding assistance, and park names are checked by an AI safety service.
Credits
Thank you to everyone who makes and shares game art, music, fonts and tools.
- Music
- Music by Abstraction (Tallbeard Studios): tallbeard.itch.io/music-loop-bundle
- 3D models
- Kenney (kenney.nl), Kay Lousberg of KayKit (kaylousberg.com), Quaternius (quaternius.com), Binbun, Gobkit.
- Royalty-free packs
- Low-poly trees, farm, houses and city pieces by ilkhom23 (CGTrader, royalty-free license).
- Furniture
- Free Low Poly Furniture Pack by se1dev (se1dev.itch.io).
- Sound effects
- Kenney (kenney.nl), and the Game Feel SFX Pack by @motionbykrit.
- Fonts
- Lilita One by Juan Montoreano and Nunito by Vernon Adams, Cyreal and Jacques Le Bailly (SIL Open Font License). This site uses them too: licence.
- Engine
- Godot Engine (MIT license): godotengine.org
- Plugins
- godot-iap, SwiftGodotRuntime and GodotApplePlugins by hyochan and Miguel de Icaza; Notification Scheduler, In-app Review and Godot Play Game Services by Godot Mobile Plugins and Jacob Ibáñez Sánchez; @icons by Voxybuns (all MIT).
Say hello
Questions, ideas or a bug? Email Nexrax@icloud.com. Writing about Funville? The press kit has everything you need.