Funville
About

Made by one person

Funville is made by Nexrax, a one-person studio.

The story

Funville began as a nine-hole course and grew a block at a time. The rule from the first day: no ads, ever.

How it was made

Funville is built in the Godot 4 engine. Its art comes from CC0 and royalty-free asset kits, the code was built with AI coding assistance, and park names are checked by an AI safety service.

Credits

Thank you to everyone who makes and shares game art, music, fonts and tools.

Music
Music by Abstraction (Tallbeard Studios): tallbeard.itch.io/music-loop-bundle
3D models
Kenney (kenney.nl), Kay Lousberg of KayKit (kaylousberg.com), Quaternius (quaternius.com), Binbun, Gobkit.
Royalty-free packs
Low-poly trees, farm, houses and city pieces by ilkhom23 (CGTrader, royalty-free license).
Furniture
Free Low Poly Furniture Pack by se1dev (se1dev.itch.io).
Sound effects
Kenney (kenney.nl), and the Game Feel SFX Pack by @motionbykrit.
Fonts
Lilita One by Juan Montoreano and Nunito by Vernon Adams, Cyreal and Jacques Le Bailly (SIL Open Font License). This site uses them too: licence.
Engine
Godot Engine (MIT license): godotengine.org
Plugins
godot-iap, SwiftGodotRuntime and GodotApplePlugins by hyochan and Miguel de Icaza; Notification Scheduler, In-app Review and Godot Play Game Services by Godot Mobile Plugins and Jacob Ibáñez Sánchez; @icons by Voxybuns (all MIT).

Say hello

Questions, ideas or a bug? Email Nexrax@icloud.com. Writing about Funville? The press kit has everything you need.