Version 1.1: the first update
Sixteen new blocks, two new ways to putt by hand, a town that grows around your park, and a ball that really rolls. It's on its way, with no date yet.
Putt by hand
- Putt of the Day: one new hole a day, the same for everyone. Touch anywhere, pull back and let go; a slim line shows the aim and power. Three shots for hours of your park's earnings.
- The Weekly Open: nine holes a week, one round that counts. Then a scorecard, a medal for gems, hours of earnings and a Game Center board.
Sixteen new blocks
- Glow Putt: a blacklight hall with nine more holes, neon rails, glowing balls and a loop-the-loop.
- The Fun Yard: Bumper Cars, a Drop Tower you can time for a Perfect Drop, a High Striker and a Bounce Barn.
- Marble Mania: a Helix Tower, a Funnel Drop, a Fan Lift, a Race Ramp and a Giant Marble Maze.
- The Candy Factory, Skate & Scoot Park, Toy Town, Gold Rush Gulch and the Splash Aquarium.
- The Dodgeball Dome and Laser Tag: soft-ball matches and red-and-blue neon tag.
- The Food Truck Rally: four food trucks and a Cotton Candy Cloud, with picnic tables.
- The Sky Glider chairlift, Big Top & Little Rides and a Safari Tram with animals to spot.
- The Harbor, with cargo ships to unload, and a Petting Zoo where you feed the animals.
- Block Desks at 23 blocks: one free tap runs every ride waiting.
- The newest blocks open on later laps of your Franchise.
A town around your park
- The empty land past your blocks becomes the town of Funville: first trees (farm fields in Maple Grove), then streets of houses, a village green and a church, then shops and a water tower with FUNVILLE painted on it, and a downtown far behind.
- Deer, a fox and a stag at the park's edge.
- Landmarks to spot, from a Star Fountain to a Grand Windmill with turning sails.
Real golf
- The ball rolls straight, slows down, bounces off walls, climbs ramps and lips out if it reaches the cup too fast.
- Golfers play each hole out, and hole-in-ones are rarer and pay more.
A Boost you charge by playing
The lightning bolt fills as you play: sending golfers, Rush Hour, buying levels and building. When it's full, tap it for a burst of extra earnings, with fireworks. Then it starts charging again. Still no ads, and no video to watch.
The Weekly Cup
- Every hole, stand and block to build in the Cup each week, the same for everyone.
- A Platinum medal for the biggest weeks, and Glow Week: the Cup under blacklight.
Things to find
- Lost balls: five hidden round each town and one more in ten of the new blocks. Find the five for that town's own ball trail.
- Once a park is finished, small once-a-day goals: say hi to critters, sink a hole-in-one, find a lost ball and more.
- Ticket Frenzy: now and then the Arcade pays far more tickets for a few minutes, and the dearest prizes cost less.
On screen and in your ears
- Soft sounds in nearly every block when you zoom in: lapping water, a crowd, a campfire. The Sound switch turns them off.
- Text size Normal, Large or Largest, and an Easier colours switch.
- A night-time app icon for dark mode, and a tinted one.
- Older saves: Settings keeps earlier copies of your park, and the game tries them before starting a fresh park.
Big parks open faster, and there are many small fixes throughout. Thank you for playing.
