Funville
Updates

News from the park

What's new in Funville, and what's coming next.

Coming soon

Version 1.1: the first update

Sixteen new blocks, two new ways to putt by hand, a town that grows around your park, and a ball that really rolls. It's on its way, with no date yet.

Putt by hand

  • Putt of the Day: one new hole a day, the same for everyone. Touch anywhere, pull back and let go; a slim line shows the aim and power. Three shots for hours of your park's earnings.
  • The Weekly Open: nine holes a week, one round that counts. Then a scorecard, a medal for gems, hours of earnings and a Game Center board.

Sixteen new blocks

  • Glow Putt: a blacklight hall with nine more holes, neon rails, glowing balls and a loop-the-loop.
  • The Fun Yard: Bumper Cars, a Drop Tower you can time for a Perfect Drop, a High Striker and a Bounce Barn.
  • Marble Mania: a Helix Tower, a Funnel Drop, a Fan Lift, a Race Ramp and a Giant Marble Maze.
  • The Candy Factory, Skate & Scoot Park, Toy Town, Gold Rush Gulch and the Splash Aquarium.
  • The Dodgeball Dome and Laser Tag: soft-ball matches and red-and-blue neon tag.
  • The Food Truck Rally: four food trucks and a Cotton Candy Cloud, with picnic tables.
  • The Sky Glider chairlift, Big Top & Little Rides and a Safari Tram with animals to spot.
  • The Harbor, with cargo ships to unload, and a Petting Zoo where you feed the animals.
  • Block Desks at 23 blocks: one free tap runs every ride waiting.
  • The newest blocks open on later laps of your Franchise.

See every block

A town around your park

  • The empty land past your blocks becomes the town of Funville: first trees (farm fields in Maple Grove), then streets of houses, a village green and a church, then shops and a water tower with FUNVILLE painted on it, and a downtown far behind.
  • Deer, a fox and a stag at the park's edge.
  • Landmarks to spot, from a Star Fountain to a Grand Windmill with turning sails.

Real golf

  • The ball rolls straight, slows down, bounces off walls, climbs ramps and lips out if it reaches the cup too fast.
  • Golfers play each hole out, and hole-in-ones are rarer and pay more.

A Boost you charge by playing

The lightning bolt fills as you play: sending golfers, Rush Hour, buying levels and building. When it's full, tap it for a burst of extra earnings, with fireworks. Then it starts charging again. Still no ads, and no video to watch.

The Weekly Cup

  • Every hole, stand and block to build in the Cup each week, the same for everyone.
  • A Platinum medal for the biggest weeks, and Glow Week: the Cup under blacklight.

Things to find

  • Lost balls: five hidden round each town and one more in ten of the new blocks. Find the five for that town's own ball trail.
  • Once a park is finished, small once-a-day goals: say hi to critters, sink a hole-in-one, find a lost ball and more.
  • Ticket Frenzy: now and then the Arcade pays far more tickets for a few minutes, and the dearest prizes cost less.

On screen and in your ears

  • Soft sounds in nearly every block when you zoom in: lapping water, a crowd, a campfire. The Sound switch turns them off.
  • Text size Normal, Large or Largest, and an Easier colours switch.
  • A night-time app icon for dark mode, and a tinted one.
  • Older saves: Settings keeps earlier copies of your park, and the game tries them before starting a fresh park.

Big parks open faster, and there are many small fixes throughout. Thank you for playing.

Coming soon

Funville is coming to the App Store

Funville is a cozy idle tycoon for iPhone, iPad and Apple silicon Macs. It's free, with no ads, ever. This page will say when it's out.

Until then, have a look at the screenshots and trailer, or read how it plays.